Remove premature optimization of not sending vertex data
redblobgames opened this issue · comments
Amit Patel commented
There's code in there to not send vertex data except every 100th frame. This was interesting at the time but not useful when I'm using this project as a starter template. Take that out.
Amit Patel commented
The root of the problem is that I had split the static and dynamic vertices and was trying to avoid writing the static vertices each frame. That optimization was premature and it makes it harder to write correct code.