Hierarchical pathfinding via navmesh tiles
grahamboree opened this issue · comments
This is a large feature, but something that various engines have implemented on top of Recast and something that occasionally comes up in issues (e.g. #412).
We should consider an approach similar to Nathan Sturtevant's work in Dragon Age: Origins
https://digitalcommons.du.edu/cgi/viewcontent.cgi?article=2209&context=etd