Player input
Autofire opened this issue · comments
Autofire commented
When it is the player's turn, the player should be able to select a place to put their mark on an empty space. Obviously, they shouldn't be allowed to place a mark in a non-empty space.
Tasks
- Create behavior to alert the rest of the program when it's the human player's turn.
- Create UI to allow the player to click on an empty space.
- When a taken space is selected, either the program should ignore it or a warning message should be shown.
- Upon selecting a valid space, the player's turn needs to end.
Done
On the player's turn, they should be able to make their move without borking the program.