[module] ChromeOS with Linux bug
quantumde1 opened this issue · comments
- I tested it on latest raylib version from master branch
- I checked there is no similar issue already reported
- I checked the documentation on the wiki
- My code has no errors or misuse of raylib
Issue description
On chromeOS, when building my game, i've got the next error:
heaven-engine: ./src/window.c:516: glfwGetWindowPos: Assertion `window != NULL' failed.
fish: Job 1, './heaven-engine' terminated by signal SIGABRT (Abort)
As I know, this error is occurring too on some Wayland desktops with prebuilt raylib with GLFW included(no matter if -DUSE_WAYLAND=True
used when build), at least it so on my Alpine Linux(second workstation).
There's sources code(written in Dlang, i think doesn't matter because bindings are pretty similar to official code)
issue closed, sorry, it was some kinda of bug in bindings cuz C code works perfect.