raysan5 / raylib

A simple and easy-to-use library to enjoy videogames programming

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[module] ChromeOS with Linux bug

quantumde1 opened this issue · comments

  • I tested it on latest raylib version from master branch
  • I checked there is no similar issue already reported
  • I checked the documentation on the wiki
  • My code has no errors or misuse of raylib

Issue description

On chromeOS, when building my game, i've got the next error:

heaven-engine: ./src/window.c:516: glfwGetWindowPos: Assertion `window != NULL' failed.
fish: Job 1, './heaven-engine' terminated by signal SIGABRT (Abort)

As I know, this error is occurring too on some Wayland desktops with prebuilt raylib with GLFW included(no matter if -DUSE_WAYLAND=True used when build), at least it so on my Alpine Linux(second workstation).

There's sources code(written in Dlang, i think doesn't matter because bindings are pretty similar to official code)

issue closed, sorry, it was some kinda of bug in bindings cuz C code works perfect.