rausc-daniel / UtilityAI

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UtilityAI

A little proof of concept showing how utility theory for artificial intelligence could be utilized in a game context implemented in Unity.

Known Bugs

  • Uses ScriptableObject to implement scores, so having two actors of the same type causes only one of them to work properly and the other one ot do nothing

About

License:MIT License


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Language:C# 100.0%