Diagnostics are broken on MacOS
Nek opened this issue · comments
Hello.
I've installed v1.3.3 of the extension both for VSCodium and VSCode and it ended with [error] Error: write EPIPE
in Output > Extension Host.
I'm on Apple Silicon Ventura.
I've solved the problem by replacing glslangValidator
with the current version from homebrew
.
Possible solution: allow configuring the path to glslangValidator.
Hi, sorry for the late answer. Unfortunately, I don't really know how things work on Mac and I don't own any Apple devices. The diagnostics work like this: there are platform-specific GLSL compilers in the res/bin folder and I run them in the GlslDiagnosticProvider
class. This works on Windows and Linux, but I can imagine Apple has more restrictive rules about running executables. Or maybe it's just like on Linux, where you have to mark the compiler as an executable?
While I can't solve the problem, because I can't try it out on Mac, if you know how to fix it, feel free to create a Pull request and I'll accept it if it doesn't cause any problems on Windows and Linux.
👋 @Nek I attempted to fix this in #36. If you have the chance, I'd love to know if it works for you.
For anyone else looking to solve this in the mean time, it may help to run:
chmod +x ~/.vscode/extensions/raczzalan.webgl-glsl-editor-[version]-darwin-arm64/res/bin/glslangValidatorMac
(replacing [version]
with whatever version you have installed.)
#38 Fixed it, thank you, guys!
@racz16 Hi there! It seems like a version of this bug has returned. If I use the latest version (1.3.7
) the extension's install looks different: I'm no longer getting the darwin-arm64
-specific version of the extension, and as a result, I'm not getting any res/bin
folder, and subsequently not getting the glslang validator, which means I'm not getting any diagnostics. If I downgrade to 1.3.5
, things work again. Was there a change recently that caused this?
Can confirm, with extension version 1.3.8 diagnostics don't work, while on 1.3.5 they do work.