An example app demonstrating Game Center GKMatch GKSendDataReliable packets lost. See StackOverflow question. A workaround for this bug is a RoUTP project.
Steps to reproduce the bug
- Change Bundle ID to yours (registered in iTunes Connect to work with Game Center);
- Use two devices with weak internet connection on one of them (I used Wi-Fi on iPad 3 and EDGE on iPhone 4S);
- Run the app and try to host a match