A lightweight alternative to scripting in gameplay code
Most of the times, gameplay events are intersection of following three systems:
triggers
(when) (optional)conditions
(ifs) (optional)actions
(what to do) (mandatory)
A lightweight alternative to scripting in gameplay code
A lightweight alternative to scripting in gameplay code
Most of the times, gameplay events are intersection of following three systems:
triggers
(when) (optional)conditions
(ifs) (optional)actions
(what to do) (mandatory)A lightweight alternative to scripting in gameplay code
zlib License