quadmotor's starred repositories
monaco-editor
A browser based code editor
nerf-pytorch
A PyTorch re-implementation of Neural Radiance Fields
VoxelHashing
[Siggraph Asia 2013] Large-Scale, Real-Time 3D Reconstruction
shape_as_points
[NeurIPS'21] Shape As Points: A Differentiable Poisson Solver
least-squares-course
By a programmer for programmers
awesome-voxel
Voxel resources for coders
fast_dual_contouring
Fast (er) implementation of dual contouring which avoids the octree
pointcloud-viewer
Efficient Large-Scale Point-Cloud Viewer based on OpenGL
DualMarchingCuboids
A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple depth maps.
probabilistic-quadrics
Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"
Surface-Remesher
Remesh surface using the centroidal Voronoi tessellation.
gCentroidal-Voronoi-Tessellation
Compute centroidal Voronoi tessellations in 2D and 3D using the GPU.
TopoBlender
A 3D modeling software allowing free-form blending and topology changes
lifting_simplices_to_find_injectivity
injective mapping via TLC (total lifted content) energy minimization (SIGGRAPH 2020)