qeeji's repositories

Audio2Face

http://www.facegood.cc

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BlackBox

各种maya小技巧

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colliders

Bell collider for Maya

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DeepFaceLive

Real-time face swap for PC streaming or video calls

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machine-learning-facial-deformer

Machine Learning, Facial Rigger

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Auto-GPT

An experimental open-source attempt to make GPT-4 fully autonomous.

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awesome-3D-gaussian-splatting

Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.

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boneDynamicsNode

Simple bone dynamics custom node for Autodesk Maya.

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csp4cg

Task assignation solver for the cg industry

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DECA

DECA: Detailed Expression Capture and Animation

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dwencode

FFmpeg python wrapper to encode image sequence to movie with overlay text.

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ExprGen

Code to generate facial expressions on 3D MAYA rigs

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imagebrowser

A simple image browser made with python and qt

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LLV

CLI tool for recording or replaying Epic Games' live link face capture frames.

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luna

Maya component-based rigging

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maya-connector

An external tool capable of sending command to Maya and stream its output

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maya-dem-bones

DemBones python bindings for use in Maya.

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maya-transfer-blend-shape

Transfer your blend shapes between meshes with the same topology.

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node_editor_plus

Alternative Node Editor window with improvements

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nxt_editor

The visual node editor for nxt, a python layering and sequential execution tool for animation and VFX

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ny_collisionDeformer

Collision Deformer for Maya

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OpenCue

A render management system you can deploy for visual effects and animation productions.

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OpenRV

Open source version of RV, the Sci-Tech award-winning media review and playback software.

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py2sec

:snake: py2sec is a Cross-Platform, Fast and Flexible tool to change the .py to .so(Linux and Mac) or .pyd(Win).

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rigamajig2

Data Centric Modular Rigging System

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rigBuilder

Rig Builder is an easy to use ui maker for python scripts. Mostly used in Maya rigging.

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SysMocap

A real-time motion capture system for 3D virtual character animating.

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