pythonesque / wgpu

Native WebGPU implementation based on gfx-hal

Home Page:https://wgpu.rs

Repository from Github https://github.compythonesque/wgpuRepository from Github https://github.compythonesque/wgpu

wgpu

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This is an implementation of WebGPU API in Rust, targeting both native and the Web. It's written in Rust and is based on gfx-hal with help of gpu-alloc and gpu-descriptor. See the upstream WebGPU specification (work in progress).

The repository hosts the following parts:

  • Crates.io docs.rs - public Rust API for users
  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

Rust examples can be found at wgpu/examples. wgpu is a default member, so you can run the examples directly from the root, e.g. cargo run --example boids.

If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11 πŸ†—
DX12 βœ…
Vulkan βœ… βœ…
Metal βœ…
GL ES3 🚧

βœ… = Primary support β€” πŸ†— = Secondary support β€” 🚧 = Unsupported, but support in progress

About

Native WebGPU implementation based on gfx-hal

https://wgpu.rs

License:Mozilla Public License 2.0


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Language:Rust 99.8%Language:GLSL 0.2%Language:Makefile 0.0%Language:RenderScript 0.0%