puradawid / devMOPS

devMOPS repository for BialJam 2016.

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Phaser ES6 Boilerplate

Features

✔ Heavily commented, flexible Gulpfile (that means it uses Gulp).

Browserify + Babelify (Yes, it uses Babel).

Browsersync = Livereload + Mobile debugging with Weinre.

✔ Example: Extending Phaser & modular development.

✔ Production (UglifyJS) and Development (Sourcemaps) builds.

✔ Did I say ES6? Well.. some ES7 too! (See Experimental features).

Why?

ES6 is the future!

Anyways, I've been using ES6 for a while in other personal projects, and I currently prefer it over ES5 and Typescript. I found the new Class-based syntax to be a better fit for my developer needs. Unfortunately, the best way to access all the features of the new standard is by using a transpiler. This boilerplate is an attempt to reduce the time spent configurating a project and installing dependencies by providing a template that can work as an scaffold for any Phaser game.

Usage

You need Node.js and npm. You should also have git installed, but it's not mandatory.

Clone the repository (or download the ZIP file)

git clone https://github.com/belohlavek/phaser-es6-boilerplate.git

Install dependencies

npm install

Run a development build...

npm start

...or a production build.

npm run production

Development builds will copy phaser.min.js together with phaser.map and phaser.js Your ES6 code will be transpiled into ES5 and concatenated into a single file. A sourcemap for your code will also be included (by default game.map.js).

Production builds will only copy phaser.min.js. Your ES6 code will be transpiled and minified using UglifyJS.

Any modification to the files inside the ./src and ./static folder will trigger a full page reload.

If you modify the contents of other files, please manually restart the server.

Modifying gulpfile.js

See gulpfile.md

License

This project is released under the CC - Creative Commons License

About

devMOPS repository for BialJam 2016.

License:Creative Commons Zero v1.0 Universal


Languages

Language:JavaScript 97.0%Language:HTML 1.6%Language:CSS 1.4%