pterodactyl / panel

Pterodactyl® is a free, open-source game server management panel built with PHP, React, and Go. Designed with security in mind, Pterodactyl runs all game servers in isolated Docker containers while exposing a beautiful and intuitive UI to end users.

Home Page:https://pterodactyl.io

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"Stopped" alongside "done" for eggs

ari-party opened this issue · comments

Is there an existing feature request for this?

  • I have searched the existing issues before opening this feature request.

Describe the feature you would like to see.

The ability to use console logs to determine if a server is able to be killed.

Describe the solution you'd like.

Setting a value for "stopped" alongside "done", when the value is detected in the console logs, it will kill the server.

Additional context to this request.

E.g.: Satisfactory servers currently do not exit and you have to kill them manually. The same console message gets logged whenever you're able to kill it.

This is such a rare reason to potentially need this.

E.g.: Satisfactory servers currently do not exit and you have to kill them manually. The same console message gets logged whenever you're able to kill it.

That sounds more like a problem with the Satisfactory egg and its stop signal. (or with Satisfactory itself)

E.g.: Satisfactory servers currently do not exit and you have to kill them manually. The same console message gets logged whenever you're able to kill it.

I have a satisfactory server on the panel and I have no problem with the stop button, normally the server turns off and is available for restart