Weighting Logic is Wrong?
igaziev13 opened this issue · comments
Hi, thanks for such a great project! Cool!
I have a question regarding Weighting. Let's take your example:
- hat_red+10.png
- hat_orange+20.png
- hat_yellow+20.png
- hat_green+40.png
- hat_blue.png
Logically, the sum of all weights should be 100%. But in your example, it comes that blue hat will appear 100%, so all other hats have no chance to be chosen. Am I right?
After my test, it still generates other layers except for 100%, which should be a probability every time when generating, when not filling +, then there will be a high probability to appear. Another possibility is that the number of parts generated exceeds the maximum limit so other parts are selected and then continue to be generated according to +
every trait needs a number otherwise they auto split. so if you have 2 that are blank, they will share 50% of the mint. That hat_blue needs +10