psavine42 / viper-server

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Process

REVIT -->  SystemFactory --> System 
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https://threejs.org/docs/#api/core/Raycaster src.lib.meshcat.src.meshcat.servers.zmqserver

"""

+----------KB
|

conditions -> rule firing -> True, False | +-----

inputs: ISSYMBOL(node)

Graph Structure:

TotalSuccs(edge)        -> Number of reachable nodes
ISSPLIT(node)           -> Nsucs(node) > 1, Npreds(node) = 1 

ISMAIN(edge)            -> not ISBRANCH
ISBRANCH(node, edge)    -> totalsucs(edge) < Totalsucs( ) and ISSPLIT( )

NPreds(node or edge)    ->
NSuccs(node or edge)    -> 
ISEND(node or edge)     -> NSuccs == 0

HBranch(node)       -> ISSPLIT and ISSYMBOL
VBranch(node)       -> ISSPLIT 

DropHEAD    ->     
VertHEAD    -> 
HorzHEAD    ->     

Geometric Structure DirectionSame(edge1, edge2)

Logic:

Riser   := ISSYMBOL(node)
Tee     := 

todo

  1. compute vector at each node by iterating through 'own' prop struct
  2. Tree prediction
  3. or (features of prev: angle, normdist, relative-dist)
    • start with random predictions - 3.2) get conditions (room enclosure conditions from model?) 3.3) method of computing using 'room boundary' information

"""

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