prool / kbtin

TinTin++-style MUD client

Home Page:http://kbtin.sf.net

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KBtin

KBtin is a very heavily extended clone of well-known TinTin++.

If you're new to MUDding, I would really recommend using one of modern clients, such as Mudlet instead. The TinTin++ language is awful to use; the codebase in ancient; user-friendliness is an unthing.

On the other hand, it's one of last remaining text-mode clients, which enables you eg. to run it on a box in the same datacenter as the game server -- for juicy 0.1ms ping and thus reaction time -- while still giving you adequate interactivity despite you living on the other side of the world, hobbled by that pesky speed of light. You can use all the usual Unix tools like mosh, screen/tmux, etc...

The features include:

  • editing keys, input box
  • scrollback
  • status line
  • keybindings ("#bind F9 {do drop pasty from cloak,eat pasty}")
  • aliases, actions (triggers), substitutions, highlights
  • shortest-path graph traversing aliases ("mt>rh")
  • guaranteed actions (a line being split between two packets is not a problem)
  • lists processing ("#foreach {$friends} {tell $0 [XX] $message}")
  • TELNET protocol support
  • MCCP compression
  • the ability to run local programs as it was a MUD -- this is the only client you can use with games like adventure, or even programs like mysqlclient
  • secondary sessions (ICQ integration, etc)
  • UTF-8 and IPv6 support
  • native SSL, with certificate retention to avoid MitM attacks
  • fractional arithmetic

KBtin has been ported to the following systems:

  • Linux
  • SunOSlong untested
  • MacOS X
  • {Free,Open,Net}BSD
  • Tru64 Unixlong untested
  • HP-UXlong untested
  • IRIXlong untested
  • SCO OpenServerlong untested
  • Solarislong untested

Dependencies required to build:

  • cmake
  • perl
  • zlib (libz-dev) [OPTIONAL]
  • gnutls (libgnutls28-dev) [OPTIONAL]
  • hyperscan/vectorscan [OPTIONAL]
  • valgrind-dev [OPTIONAL]

About

TinTin++-style MUD client

http://kbtin.sf.net

License:GNU General Public License v2.0


Languages

Language:C 97.8%Language:CMake 0.9%Language:Perl 0.6%Language:Shell 0.4%Language:Roff 0.3%