praydog / UEVR

Universal Unreal Engine VR Mod (4.8 - 5.4)

Home Page:http://uevr.io

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Crash when transitioning from jump in space to planet side

ADogdoor opened this issue · comments

Describe the bug

When entering jump to planet Crash

Upload logs and any crash dumps

If this is a game crash

UEVR-specific logs and crash dumps:

LoginId:f2a037f14f8087480a875a8f139f4561
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

ES2_Win64_Shipping!FCollisionQueryParams::AddIgnoredActors()
ES2_Win64_Shipping!UJumpDriveComponent::ObstacleCheck() [I:\Intermediate\ES2_Win\ES2\Source\ES2\Components\JumpDriveComponent.cpp:895]
ES2_Win64_Shipping!UJumpDriveComponent::UpdateObstacleInTheWay() [I:\Intermediate\ES2_Win\ES2\Source\ES2\Components\JumpDriveComponent.cpp:182]
ES2_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UConsumableComponent,void __cdecl(void),FNotThreadSafeNotCheckedDelegateUserPolicy>::Execute() [I:\UE\UE_5.3\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:650]
ES2_Win64_Shipping!FTimerManager::Tick()
ES2_Win64_Shipping!UWorld::Tick()
ES2_Win64_Shipping!UGameEngine::Tick()
UEVRBackend
UEVRBackend
UEVRBackend
ES2_Win64_Shipping!FEngineLoop::Tick()
ES2_Win64_Shipping!GuardedMain()
ES2_Win64_Shipping!GuardedMainWrapper()
ES2_Win64_Shipping!LaunchWindowsStartup()
ES2_Win64_Shipping!WinMain()
ES2_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

Game-specific crash dumps: