Viktor Pramberg's repositories
NeatMetadata
Unreal Engine editor extension to allow various metadata to be used in Blueprints that is otherwise only available in C++.
NeatFunctions
Unreal Engine plugin that adds some new metadata tags you can put on UFUNCTIONs to get a better user experience when the functions are used in Blueprint.
MayaToPainter
Plugin for Maya that simplifies the process of exporting meshes to Substance Painter
MetaSpline
UE4 plugin for a spline component that makes it easy to add metadata to spline points
bevy_renderdoc
Simple wrapper of renderdoc-rs for bevy
kickstart.nvim
A launch point for your personal nvim configuration
magic_enum
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
portable-snippets
Collection of miscellaneous portable C snippets.
ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages