Viktor Pramberg (pramberg)

pramberg

Geek Repo

Company:Infinite Mana Games

Location:Malmö

Home Page:https://viktorpramberg.com

Twitter:@viktorpramberg

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Viktor Pramberg's repositories

NeatMetadata

Unreal Engine editor extension to allow various metadata to be used in Blueprints that is otherwise only available in C++.

Language:C++License:MITStargazers:10Issues:2Issues:3

DeviceRGB

🌈 Plugin for UE4 that lets you control RGB devices using materials and textures

Language:C++License:MITStargazers:8Issues:1Issues:12

NeatFunctions

Unreal Engine plugin that adds some new metadata tags you can put on UFUNCTIONs to get a better user experience when the functions are used in Blueprint.

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MayaToPainter

Plugin for Maya that simplifies the process of exporting meshes to Substance Painter

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MetaSpline

UE4 plugin for a spline component that makes it easy to add metadata to spline points

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bevy_renderdoc

Simple wrapper of renderdoc-rs for bevy

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Evoke

Game engine I'm developing for educational purposes. WIP

Language:C++License:MITStargazers:0Issues:1Issues:1

kickstart.nvim

A launch point for your personal nvim configuration

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magic_enum

Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code

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portable-snippets

Collection of miscellaneous portable C snippets.

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ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

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