Practical-Technology / PixelStreamingInfrastructure

Reference implementations for Pixel Streaming infra

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The new home for the Pixel Streaming servers!

The Pixel Streaming servers and web frontend that was in Samples/PixelStreaming/WebServers is now here.

Goals

The goals of this repository are to:

  • Increase the release cadence for the Pixel Streaming servers (to mitigate browser breaking changes sooner).
  • Encourage easier contribution of these components by Unreal Engine licensees.
  • Facilitate a more standard web release mechanism (e.g. NPM packages or similar... coming soon).
  • Grant a permissive license to distribute and modify this code wherever you see fit (MIT licensed).

Repository contents

Reference implementations for the various pieces needed to support a PixelStreaming application:

  • SignallingWebServer (Cirrus)
  • SFU (Selective Forwarding Unit)
  • Matchmaker

Container images

The following container images are built from this repository:

Versions

We maintain versions of the servers and frontend that are compatible with existing and in-development version of Unreal Engine.

⚠️ There are breaking changes between UE versions - so make sure you get the right version. ⚠️

We maintain the following in branches right now:

Master (This is our dev branch.)

UE5.1

UE5.0

UE4.27

UE4.26

Legal

© 2004-2022, Epic Games, Inc. Unreal and its logo are Epic’s trademarks or registered trademarks in the US and elsewhere.

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Reference implementations for Pixel Streaming infra

License:MIT License


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