Pol (poljere)

poljere

Geek Repo

Company:Netflix

Location:San Francisco, CA

Home Page:www.poljeremias.com

Twitter:@poljeremias

Github PK Tool:Github PK Tool


Organizations
beautypi

Pol's starred repositories

ColorBanding

A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.

Language:C++License:BSD-3-ClauseStargazers:27Issues:0Issues:0

ray-tracing-gems

Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller

Language:CLicense:MITStargazers:956Issues:0Issues:0

vcpkg

C++ Library Manager for Windows, Linux, and MacOS

Language:CMakeLicense:MITStargazers:22305Issues:0Issues:0

ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

Language:C++License:MITStargazers:1744Issues:0Issues:0

fg

Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.

Language:C++License:MITStargazers:529Issues:0Issues:0

FinalProject-HybridRenderer

CIS565 Final Project

Language:C++License:NOASSERTIONStargazers:37Issues:0Issues:0

Grokking-Deep-Learning

this repository accompanies the book "Grokking Deep Learning"

Language:Jupyter NotebookStargazers:7225Issues:0Issues:0

pmfx-shader

Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.

Language:PythonLicense:MITStargazers:338Issues:0Issues:0

Guide-to-Modern-OpenGL-Functions

A guide to using modern OpenGL functions.

License:CC0-1.0Stargazers:1084Issues:0Issues:0

The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Language:C++License:Apache-2.0Stargazers:4642Issues:0Issues:0

raymarching-workshop

An Introduction to Raymarching

License:MITStargazers:944Issues:0Issues:0

DiligentEngine

A modern cross-platform low-level graphics library and rendering framework

Language:BatchfileLicense:Apache-2.0Stargazers:3443Issues:0Issues:0

CrossShader

⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.

Language:C++License:MITStargazers:271Issues:0Issues:0

fixed_point

C++ Binary Fixed-Point Arithmetic

Language:C++License:BSL-1.0Stargazers:229Issues:0Issues:0

Autopilot-TensorFlow

A TensorFlow implementation of this Nvidia paper: https://arxiv.org/pdf/1604.07316.pdf with some changes

Language:PythonLicense:MITStargazers:1258Issues:0Issues:0

TensorKart

self-driving MarioKart with TensorFlow

Language:PythonLicense:MITStargazers:1571Issues:0Issues:0

NeuralKart

A Real-time Mario Kart 64 AI using ConvNets.

Language:LuaStargazers:662Issues:0Issues:0

HybridRenderingEngine

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

Language:C++License:MITStargazers:1128Issues:0Issues:0

cookiecutter-nativeprojectstandards

Generate C/C++ projects for Linux, Mac, Windows, GCC, Clang and Visual Studio that comply with the Native Project Standards

Language:PythonStargazers:5Issues:0Issues:0

dl4g

Example code for the Siggraph Asia Tutorial CreativeAI

Language:Jupyter NotebookStargazers:547Issues:0Issues:0

gfx

[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

Language:RustLicense:Apache-2.0Stargazers:5349Issues:0Issues:0

usd-arnold

USD schemas, exporters, and importers for Arnold renderer

Language:C++License:Apache-2.0Stargazers:65Issues:0Issues:0

Imogen

GPU Texture Generator

Language:PythonLicense:MITStargazers:757Issues:0Issues:0

gltf2usd

command-line utility for converting glTF 2.0 models to USD

Language:PythonLicense:MITStargazers:263Issues:0Issues:0

imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

Language:C++License:MITStargazers:58089Issues:0Issues:0

IntroductionToVulkan

Source code examples for "API without Secrets: Introduction to Vulkan" tutorial

Language:C++License:Apache-2.0Stargazers:1280Issues:0Issues:0

Falcor

Real-Time Rendering Framework

Language:C++License:NOASSERTIONStargazers:2559Issues:0Issues:0

Game-Engine-Architecture

A repo contaning the learning materials for the course 'Game Engine architecture'

Language:JavaScriptStargazers:334Issues:0Issues:0

filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

Language:C++License:Apache-2.0Stargazers:17384Issues:0Issues:0

USD

Universal Scene Description

Language:CMakeStargazers:6Issues:0Issues:0