Pol's starred repositories
ColorBanding
A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.
ray-tracing-gems
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
FinalProject-HybridRenderer
CIS565 Final Project
Grokking-Deep-Learning
this repository accompanies the book "Grokking Deep Learning"
pmfx-shader
Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.
Guide-to-Modern-OpenGL-Functions
A guide to using modern OpenGL functions.
raymarching-workshop
An Introduction to Raymarching
DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
CrossShader
⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
fixed_point
C++ Binary Fixed-Point Arithmetic
Autopilot-TensorFlow
A TensorFlow implementation of this Nvidia paper: https://arxiv.org/pdf/1604.07316.pdf with some changes
TensorKart
self-driving MarioKart with TensorFlow
NeuralKart
A Real-time Mario Kart 64 AI using ConvNets.
HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
cookiecutter-nativeprojectstandards
Generate C/C++ projects for Linux, Mac, Windows, GCC, Clang and Visual Studio that comply with the Native Project Standards
usd-arnold
USD schemas, exporters, and importers for Arnold renderer
IntroductionToVulkan
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
Game-Engine-Architecture
A repo contaning the learning materials for the course 'Game Engine architecture'