plencka / battle-starfleet

A space battle simulation game made in Unity.

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Combatable Units

plencka opened this issue · comments

Main component of the simulation should be units that contain Health Points.

  • They should allow special behavior when Health Points reaches certain percentage [Like death on 0%, attempt to escape on 10%]
  • There should be sources that decrease or increase Health Points
  • Combatant should be able to use above sources.
  • Combatant should be able to target different combatant, either to follow or to send repair/damage source.