playcanvas / engine

JavaScript game engine built on WebGL, WebGPU, WebXR and glTF

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Weighted Blended Order Independent Transparency

LeXXik opened this issue · comments

commented

This is a feature request to add an order independent transparency option:

Weighted Blended Order Independent Transparency by NVidia:
https://www.jcgt.org/published/0002/02/09/paper.pdf

image

This sounds like it would be VERY useful for gaussian splats. I'm seeing a bunch of classic alpha ordering artifacts that are tricky to resolve