pkurth / D3D12Renderer

Custom renderer and physics engine written from scratch in C++/Direct3D 12.

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Suggestion - Displacement maps

UnifyEyebrow2 opened this issue · comments

Could you please add Displacement texture map support?

Maybe in the future yes. Displacement only really makes sense if you have tesselation, which is currently not used in my project. Do you have any specific use case in mind?