pkurth / D3D12Renderer

Custom renderer and physics engine written from scratch in C++/Direct3D 12.

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Debug Error: abort() has been called

PsychoCoffee opened this issue · comments

When building the newest released solution, both in release and debug mode, the next error pops up:

image

I will need some more info. Can you start the program in the debugger (F5) and when the crash happens, click "Retry" in the popup from your screenshot. Visual Studio should then stop where the crash happens.
Please then attach a screenshot of the call stack to this thread.

Thanks!

Hey! Sorry for not mentioning that in the original comment.
The issue seems to be fixed with the newest release.
Thank you!