pixlpa / sim-game

multi-agent simulation for node for max

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sim-game

A simple multi-agent simulation built in Node for Max. Based on Craig Reynolds classic steering/flocking model, this simulation also tracks how long each agent has been in close proximity to others, and adjusts attraction/avoidance values accordingly.

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multi-agent simulation for node for max


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Language:Max 82.9%Language:JavaScript 17.1%