picoxr / Stereo-Layer

StereoLayer

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StereoLayer

Unreal Engine 4 & SDK Version

  • Unreal Engine : 4.27.2

  • Pico Unreal Integration SDK v2.1.1

Description:

  • FaceLayerLevel: The layer stays in the same place in the HMD view regardless of position or rotation.
  • WorldLayer: The layer position is in game world coordinates.

Note:

  • This project integrates v4.27 of Pico Unreal Integration SDK v2.0.5, If you are using other version of the engine, you need to download the corresponding version of Pico Unreal Integration SDK at here.

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StereoLayer


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Language:C++ 73.8%Language:Makefile 19.7%Language:C 5.5%Language:Java 0.6%Language:C# 0.3%