phisko / kengine

Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.

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Compile error when compiling with clang/gcc

ceeac opened this issue · comments

commented
third_party/kengine/EntityManager.hpp:3:10: fatal error: 'execution' file not found
#include <execution>
         ^~~~~~~~~~~
1 error generated.

The latest versions of both libc++ and libstdc++ do not include this header yet, so kengine cannot be compiled with GCC or Clang at the moment.

Darn, that's a recent addition to the engine that I haven't tested on other platforms yet. I'll disable those conditionally when I get the chance, thanks.

I got a bit sidetracked this week at work and didn't get the chance to work on the project. Will get to this next week, sorry