TweenManager.frameBased not working as expected
samme opened this issue · comments
However, in practice it seems like the only way to have tweens running for a fixed amount of time regardless of the device speed is setting frameBased to true.
There are a couple of threads on the forms about it:
http://www.html5gamedevs.com/topic/18183-tweenmanagerframebased-not-working-as-expected/
http://www.html5gamedevs.com/topic/18242-tweens-duration-different-on-different-machines/
v2.4.1 to v2.16.2
Will be fixed in v2.17.0, by removing frameBased
!