MSAA?
VinnyVicious opened this issue · comments
VinnyVicious commented
pezcode commented
It looks like your textures don't have mipmaps. MSAA only helps with anti-aliasing along triangle edges.
But yes, you can enable MSAA by creating the intermediate framebuffer attachments with MSAA. Try adding BGFX_TEXTURE_RT_MSAA_X4
to the createTexture2D()
calls here:
Cluster/src/Renderer/Renderer.cpp
Line 221 in a25ff32
(Note: This won't work correctly for the deferred renderer, you'd need some post-process anti-aliasing there)
VinnyVicious commented
VinnyVicious commented