Peter Hyun's repositories
ExposureFusion_Android
HDR camera with the exposure fusion algorithm.
AnimationFramework
FBX renderer developed in Visual Studio 2019.
Fbx-file-player
A fbx file player based on OpenGL3.3, GLFW3, fbx-sdk
Shadow-Mapping-and-Particle-Animation
UBC CPSC 314-Computer Graphics Final Assignment
ClothSimulation
First attempt of cloth simulation using OpenGL 3.3, GLFW. Implemented physics simulation based on the euler steps method and the damped spring model.
CustomGameEngine
Custom Engine developed since 2022
Glitter
Dead Simple OpenGL
HashTable
HashTable with quadratic probing
HybridSort
Optimized Mergesort - Using MergeSort and InsertionSort together
IK_FABRIK2D
Code utilizing the FABRIK method in a 2 end effector model
IK_UR5_V-rep_VisualStudio
This c++ code solves the IK for the UR5 model and via connecting Visual Studio with V-rep, creates a simulation. User must download the Eigen library from the provided website.
peterhyun
About me
Selection
Implemented 2 types of selection algorithms from an array.
StackCalculator
Using the stack structure to make a calculator
SwiftGameEngine
Guildhall C32 Peter's Game Engine
TerrainGenerator
This is a terrain generating program based on OpenGL and GLFW
UBC_Machine_Learning_And_Data_Mining_2018Winter
Code and HW answers for UBC 2018W CPSC 340: Machine Learning And Data Mining. Professor Frank Wood.