Smooth Mesh Normals
peterbraden opened this issue · comments
Peter Braden commented
Different Types of Mesh:
- Regular (ie. plane like)
- From OBJ file etc.
On regular mesh, it should be easy to interpolate between vertices of triangles.
A rust implementation of a raytracer.
peterbraden opened this issue · comments
Different Types of Mesh:
On regular mesh, it should be easy to interpolate between vertices of triangles.