broken color palette emulation
Ocawesome101 opened this issue · comments
Ocawesome101 commented
an improvement i recently made to ULOS is the usage of palette colors for the TTY's colors. however, in OCVM's T3 GPU emulation these colors are all grayscale, whereas in regular OpenComputers they are not. i suspect it's simply not writing the colors to where they need to be written.
i use ocvm for most of my opencomputers work so i'd greatly appreciate if this was fixed.
Ocawesome101 commented
turned out the issue was more complicated than just "the changes aren't being saved" but it was a fairly simple fix.
Ocawesome101 commented
fixed by #51 once it's merged