parsec-cloud / parsec-sdk

Low latency, peer-to-peer, interactive streaming.

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iOS metal render example?

jdjingdian opened this issue · comments

Here is my repo:https://github.com/jdjingdian/Ginemag-Cesrap
With the help from ztepsa , I can connect to my windows computer on my iPad to complete some simple tasks. However, the opengl method has been deprecated since iOS 12.0, so I think migrate to the Metal api will be helpful for performance on iOS and macOS. I found an API called ParsecClientMetalRenderFrame() in the SDK, but I have no idea how to use it. Could you please provide a example about how to using it? Thanks!