Improve performance of headshot targets by using AAPTR_TRACER
GrayFace opened this issue · comments
Use AAPTR_TRACER instead of AAPTR_MASTER in A_Warp in PB_HeadshotHitbox to improve performance.
Turns out AAPTR_MASTER loops through all actors to validate master-child relationship each time it's used.
we are not using those shitass hitboxes anymore, all of the hitboxes are in the projectile code.