owlboy / greatpug-public

A Bar in the Metaverse (VRChat)

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Pug Bug sign low-detail LOD triggered too early

Wasmachineman-NL opened this issue · comments

VRChat_2023 06 17-21 47_1

I also found a VRChat camera bug: LODs seem to be ignored by the camera funnily enough, hence me having to use Radeon ReLive instead.

EDIT: better pic

If you are indicating the blurry text, this appears to be Mipmaps and not LOD. I don't see a lower quality mesh in your screenshot.

Are you indicating the blurry text?

Didn't know LODs were a different thing. Yes I meant the blurry text.

Ok, thanks. I'll take a look, but I'm not sure how much control I'll have over that.

There is a possibility that the LOD or other graphics options in VRChat influence what you see in this situation. If you could experiment with changing those and report back, that would be good. In the past some quality controls have influenced more than they let on by their title or description.

I have everything maxed out since i'm on desktop 99% of the time anyway. Should I lower something as a test?

Nope, if everything is at max, then there shouldn't be anything having a unique influence on Mipmaps. I'll take a look and see if anything is misconfigured for the texture. Thanks.

Hello!

This will be fixed in the next build that should be going up later today. Thanks for reporting it, it made me aware of something I had not considered before. That is: When aggressively compressing textures with Crunch compression they may look just fine at full resolution, but the mipmap versions may be over-compressed. Mipmaps should be reviewed when picking a compression level when the texture contains important detail. A good rule of thumb may be to never go below 25% quality, even if it looks fine at full resolution.

LOL. I'm glad I helped you find that quirk then!