ov-studio / Vital.engine

Vital.engine ━ Vital's Official Sandbox

Home Page:https://ov-mta.gitbook.io/vengine

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━ Maintainer(s): Aviril, Tron

Vital.engine is Next-Gen Sandbox-Engine being crafted in C++. In contrast to UE/Unity/ReverseEngineered-Mods its a data-driven Standalone 3D Game-Engine built with 'Sandboxing' in mind from the ground. vEngine uses modern rendering techniques while focussing on the performance & optimization.

━ Features

💎CONSIDER SPONSORING US TO SUPPORT THE DEVELOPMENT.

  • Completely Open-Source
  • C++ ECS Architecture
  • Cross Platform
  • Modern Rendering Techniques
  • Completely Performance-Friendly
  • Sandbox Perspective (Lua, V8)
  • vCommunity Integration
  • Read More

━ Sponsors💎

━ Credits

  • János Turánszki
  • Aviril
  • Tron
  • Mario
  • Read More

━ Source Building (Windows)

  1. Launch vEngine.sln in Visual Studio
  2. Build the solution in Release/Debug mode
  3. Boot vEngine_ShaderCompiler
  4. Boot vEngine_SandboxCompiler
  5. Rebuild Client_Windows and boot it

━ Contents

About

Vital.engine ━ Vital's Official Sandbox

https://ov-mta.gitbook.io/vengine

License:GNU General Public License v3.0


Languages

Language:C++ 57.6%Language:C 34.5%Language:POV-Ray SDL 4.7%Language:HLSL 3.1%Language:Lua 0.0%Language:Objective-C 0.0%Language:HTML 0.0%Language:JavaScript 0.0%Language:CSS 0.0%