outlawever's repositories
Raytracing-path-tracing-RTGI-Reshade
Ray Traced Global Illumination Shaders For Reshade
astc-encoder
This is the official repository for the Arm ASTC Encoder, a texture compressor for the Adaptive Scalable Texture Compression data format.
Cornell-Box-Photon-Mapping
Used photon mapping to render photo realistic cornell box
Cuda-Histogram
Generalized Histograms for CUDA-capable GPUs
deimos
Small math and tools library
FinalProject-HybridRenderer
CIS565 Final Project
genadv_tutorial
TensorFlow tutorial on Generative Adversarial Models
gl_ssao
optimized screen-space ambient occlusion, cache-aware hbao
GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
lightmapper
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
mesh_to_sdf
Calculate signed distance fields for arbitrary meshes
pbrt-v3-IILE
A Machine Learning Global Illumination renderer based on PBRTv3
Precomputed-Light-Field-Probes
Real-Time Global Illumination using Precomputed Light Field Probes
retrace.gl
Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser! 🎉
scatter
Godot engine addon to randomly fill an area with props or other scenes
Software-Occlusion-Octree-Renderer
A Octree/voxel renderer written in C++ which utilizes software occlusion culling
SparseVoxelOctree
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
SpartanEngine
Game engine with an emphasis on architectual quality and performance
temporal
Temporal Reprojection Anti-Aliasing for Unity 5.0+
THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
voxel-cone-tracing
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
VoxelConeTracingMobile
Mobile Implementation of Voxel Cone Tracing
voxelToy
OpenGL-based voxel renderer
Vulkan
Examples and demos for the new Vulkan API
webgl2examples
Rendering algorithms implemented in raw WebGL 2.