outlawever's repositories

Raytracing-path-tracing-RTGI-Reshade

Ray Traced Global Illumination Shaders For Reshade

Stargazers:28Issues:0Issues:0

astc-encoder

This is the official repository for the Arm ASTC Encoder, a texture compressor for the Adaptive Scalable Texture Compression data format.

Language:C++License:Apache-2.0Stargazers:0Issues:0Issues:0

Cornell-Box-Photon-Mapping

Used photon mapping to render photo realistic cornell box

Language:C#Stargazers:0Issues:0Issues:0

Cuda-Histogram

Generalized Histograms for CUDA-capable GPUs

Language:CStargazers:0Issues:1Issues:0

deimos

Small math and tools library

Language:C++License:NOASSERTIONStargazers:0Issues:0Issues:0

FinalProject-HybridRenderer

CIS565 Final Project

Language:C++License:NOASSERTIONStargazers:0Issues:0Issues:0

genadv_tutorial

TensorFlow tutorial on Generative Adversarial Models

Language:Jupyter NotebookLicense:NOASSERTIONStargazers:0Issues:0Issues:0

gl_ssao

optimized screen-space ambient occlusion, cache-aware hbao

Language:C++License:NOASSERTIONStargazers:0Issues:0Issues:0

GPU-Pro-Books-Source-Code

:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏

Language:GLSLStargazers:0Issues:1Issues:0

lightmapper

A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!

Language:CStargazers:0Issues:0Issues:0

mesh_to_sdf

Calculate signed distance fields for arbitrary meshes

Language:PythonLicense:MITStargazers:0Issues:0Issues:0

pbrt-v3-IILE

A Machine Learning Global Illumination renderer based on PBRTv3

Language:C++License:BSD-2-ClauseStargazers:0Issues:1Issues:0

Precomputed-Light-Field-Probes

Real-Time Global Illumination using Precomputed Light Field Probes

Language:GLSLLicense:MITStargazers:0Issues:1Issues:0

retrace.gl

Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser! 🎉

License:GPL-3.0Stargazers:0Issues:0Issues:0

scatter

Godot engine addon to randomly fill an area with props or other scenes

License:MITStargazers:0Issues:0Issues:0

Software-Occlusion-Octree-Renderer

A Octree/voxel renderer written in C++ which utilizes software occlusion culling

Language:C++Stargazers:0Issues:0Issues:0

SparseVoxelOctree

A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.

Stargazers:0Issues:0Issues:0

SpartanEngine

Game engine with an emphasis on architectual quality and performance

License:MITStargazers:0Issues:0Issues:0

temporal

Temporal Reprojection Anti-Aliasing for Unity 5.0+

License:MITStargazers:0Issues:0Issues:0

THREE.js-PathTracing-Renderer

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

Stargazers:0Issues:0Issues:0

VolumetricLighting

Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights

Language:C#License:MITStargazers:0Issues:0Issues:0

voxel-cone-tracing

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

Language:C++License:MITStargazers:0Issues:0Issues:0

VoxelConeTracingMobile

Mobile Implementation of Voxel Cone Tracing

License:NOASSERTIONStargazers:0Issues:0Issues:0

voxelToy

OpenGL-based voxel renderer

License:GPL-2.0Stargazers:0Issues:0Issues:0

Vulkan

Examples and demos for the new Vulkan API

Language:C++License:MITStargazers:0Issues:0Issues:0

webgl2examples

Rendering algorithms implemented in raw WebGL 2.

Language:HTMLLicense:MITStargazers:0Issues:0Issues:0