originalnicodr / CinematicUnityExplorer

UnityExplorer fork focused on providing tools for creating marketing material for Unity games.

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

[Bug] Haven

originalnicodr opened this issue · comments

Are you on the latest version of UnityExplorer?

  • Yes, I'm on the latest version of UnityExplorer.

Which release are you using?

BepInEx 5.X Mono

Which game did this occur on?

Multiple error messages

Describe the issue.

  • On startup
[Error  :  HarmonyX] Failed to patch static bool UnityEngine.Input::GetKey(string name): System.Exception: Parameter "key" not found in method static bool UnityEngine.Input::GetKey(string name)
  at HarmonyLib.Public.Patching.HarmonyManipulator.EmitCallParameter (System.Reflection.MethodInfo patch, System.Boolean allowFirsParamPassthrough, Mono.Cecil.Cil.VariableDefinition& tmpObjectVar, System.Collections.Generic.List`1[HarmonyLib.Public.Patching.HarmonyManipulator+ArgumentBoxInfo]& tmpBoxVars) [0x007ae] in <474744d65d8e460fa08cd5fd82b5d65f>:0
  at HarmonyLib.Public.Patching.HarmonyManipulator.WritePostfixes (HarmonyLib.Internal.Util.ILEmitter+Label returnLabel) [0x001a5] in <474744d65d8e460fa08cd5fd82b5d65f>:0
  at HarmonyLib.Public.Patching.HarmonyManipulator.WriteImpl () [0x00234] in <474744d65d8e460fa08cd5fd82b5d65f>:0
[Error  :  HarmonyX] Failed to patch static bool UnityEngine.Input::GetKeyDown(string name): System.Exception: Parameter "key" not found in method static bool UnityEngine.Input::GetKeyDown(string name)
  at HarmonyLib.Public.Patching.HarmonyManipulator.EmitCallParameter (System.Reflection.MethodInfo patch, System.Boolean allowFirsParamPassthrough, Mono.Cecil.Cil.VariableDefinition& tmpObjectVar, System.Collections.Generic.List`1[HarmonyLib.Public.Patching.HarmonyManipulator+ArgumentBoxInfo]& tmpBoxVars) [0x007ae] in <474744d65d8e460fa08cd5fd82b5d65f>:0
  at HarmonyLib.Public.Patching.HarmonyManipulator.WritePostfixes (HarmonyLib.Internal.Util.ILEmitter+Label returnLabel) [0x001a5] in <474744d65d8e460fa08cd5fd82b5d65f>:0
  at HarmonyLib.Public.Patching.HarmonyManipulator.WriteImpl () [0x00234] in <474744d65d8e460fa08cd5fd82b5d65f>:0
[Error  :  HarmonyX] Failed to patch static bool UnityEngine.Input::GetKeyUp(string name): System.Exception: Parameter "key" not found in method static bool UnityEngine.Input::GetKeyUp(string name)
  at HarmonyLib.Public.Patching.HarmonyManipulator.EmitCallParameter (System.Reflection.MethodInfo patch, System.Boolean allowFirsParamPassthrough, Mono.Cecil.Cil.VariableDefinition& tmpObjectVar, System.Collections.Generic.List`1[HarmonyLib.Public.Patching.HarmonyManipulator+ArgumentBoxInfo]& tmpBoxVars) [0x007ae] in <474744d65d8e460fa08cd5fd82b5d65f>:0
  at HarmonyLib.Public.Patching.HarmonyManipulator.WritePostfixes (HarmonyLib.Internal.Util.ILEmitter+Label returnLabel) [0x001a5] in <474744d65d8e460fa08cd5fd82b5d65f>:0
  at HarmonyLib.Public.Patching.HarmonyManipulator.WriteImpl () [0x00234] in <474744d65d8e460fa08cd5fd82b5d65f>:0
  • Multiple times on startup:
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
UIMenuBehaviour.OnFocusSelectBestGameObject () (at <2d646f8aca074bddaccacff0d21a3bdb>:0)
UIMenuBehaviour.OnFocus () (at <2d646f8aca074bddaccacff0d21a3bdb>:0)
TGB.Utilities.GameEvent.Trigger () (at <2d646f8aca074bddaccacff0d21a3bdb>:0)
UI.UIMenuGroup.TriggerFocus () (at <2d646f8aca074bddaccacff0d21a3bdb>:0)
UI.UIMenuGroup.UIGroupStateUpdate () (at <2d646f8aca074bddaccacff0d21a3bdb>:0)
UI.UIGroup.Update () (at <2d646f8aca074bddaccacff0d21a3bdb>:0)
  • When trying to load the post-processing effects
[Error  : Unity Log] FindAllObjectsOfType: Invalid Type
[Error  : Unity Log] FindAllObjectsOfType: Invalid Type
[Error  : Unity Log] FindAllObjectsOfType: Invalid Type
[Error  : Unity Log] FindAllObjectsOfType: Invalid Type
[Error  : Unity Log] FindAllObjectsOfType: Invalid Type
  • When trying to play animations:
[Warning: Unity Log] Animator.GotoState: State could not be found
[Warning: Unity Log] Invalid Layer Index '-1'
[Warning: Unity Log] Animator.GotoState: State could not be found
[Warning: Unity Log] Invalid Layer Index '-1'

Relevant log output

No response