Make the refreshing of post-processing effects faster
originalnicodr opened this issue · comments
Describe the issue
Right now we are using some UnityExplorer functions to get the "active" method from each post-processing object. It would be better to instead get the method with the reflection system. Unfortunately, as far as my testing went, reflection can't find the method for some reason (it's a weird class after all).
Should take a look at what UnityExplorer does and try to decipher a way for us to use that without extra fluff that might not be necessary for this class and might slow this down.