originalnicodr / CinematicUnityExplorer

UnityExplorer fork focused on providing tools for creating marketing material for Unity games.

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Make the refreshing of post-processing effects faster

originalnicodr opened this issue · comments

Describe the issue

Right now we are using some UnityExplorer functions to get the "active" method from each post-processing object. It would be better to instead get the method with the reflection system. Unfortunately, as far as my testing went, reflection can't find the method for some reason (it's a weird class after all).

Should take a look at what UnityExplorer does and try to decipher a way for us to use that without extra fluff that might not be necessary for this class and might slow this down.