Implement input blocking on the new Unity Input System
originalnicodr opened this issue · comments
Describe the issue
After wrapping the Legacy Unity Input System on f34c02e, for completion, we would also need to add support for the new Unity Input System. To do that, we first need a game that used said input, so we can test the development on it.
This won't block the games input for all games, since some might rely on custom solutions or another third-party library, but it would increase compatibility with some.
As part of this (probably better to have in another ticket) we could tackle common Input libraries, such as Rewired.