originalnicodr / CinematicUnityExplorer

UnityExplorer fork focused on providing tools for creating marketing material for Unity games.

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Camera paths are a frame short of reaching the final node

originalnicodr opened this issue · comments

Describe the issue

For some reason, when moving a camera alongside a path, no matter if it's a closed loop or not, it will always stop one frame before getting to the last node of the path. I imagine this has to do with the lookahead and we stopping the path because of the delta being > 1.

It's not that big of a deal, but it's annoying, and we should look into it.