Camera paths are a frame short of reaching the final node
originalnicodr opened this issue · comments
Describe the issue
For some reason, when moving a camera alongside a path, no matter if it's a closed loop or not, it will always stop one frame before getting to the last node of the path. I imagine this has to do with the lookahead and we stopping the path because of the delta being > 1.
It's not that big of a deal, but it's annoying, and we should look into it.