Add global shadow settings
originalnicodr opened this issue · comments
Describe the new feature or enhancement
QualitySettings
might have some useful properties regarding shadows, like shadowDistance, shadowResolution, or switching QualitySettings.shadows
value to All
, but we might need to do a bit more to "improve" the look of a game.
I would also suggest looking up every MeshRenderer
object in the scene and activating castShadows
and receiveShadows
properties.
However, even doing that might not be enough to cast shadows. I have noticed that my own lights don't cast shadows anywhere. We might need to check out Renderer.shadowCastingMode as pointed out in the MeshRenderer wiki page.
We will probably need to create a new issue to tackle what I described just above. Might be worth to also research if the lights are in a different layer than the rest of the world/meshes (similarly to how UE4 works).