Daniel Zhong's starred repositories
sd-webui-animatediff
AnimateDiff for AUTOMATIC1111 Stable Diffusion WebUI
AnimateDiff
Official implementation of AnimateDiff.
RevokeMsgPatcher
:trollface: A hex editor for WeChat/QQ/TIM - PC版微信/QQ/TIM防撤回补丁(我已经看到了,撤回也没用了)
eattheblocks
Source code for Eat The Blocks, a screencast for Ethereum Dapp Developers
aircrack-ng
WiFi security auditing tools suite
Auto-GPT-Chinese
AutoGPT真中文版
Android-Tiktok
安卓国际版抖音 Tiktok 无需VPN 拔卡 改语言 直接国内流量观看 支持切换不同国家
MicroserviceDemo
Dot Net Core 微服务例子;采用Ocelot实现服务网关,IdentityServer4实现认证,CAP实现分布式数据最终一致性。 微服务内部采用领域模型驱动设计,实现了接口日志、权限控制、多租户、软删除、读写分离等特性
Unity-DOTS-Multiplayer-XR-Sample
Sample project with stable Unity, Entities, Physics, NetCode, UI Builder, UI Toolkit and Multiplayer
hellion-arena
WIP A multiplayer turn-based arena game. Built with Unity using the new Data-Oriented Tech Stack (DOTS).
UnityLockStepDemo
基于Unity做的帧同步Demo,ECS架构
LockstepECS
Fast Lockstep ECS Framework
EntityEventSystem
A simple event system to use with Unity's DOTS framework
voxel-dots
A voxel engine for Unity using the DOTS framework
Latios-Framework
A Unity DOTS framework for my personal projects
ReeseUnityDemos
Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by Reese and others.
EntitiesBT
Behavior Tree for Unity ECS (DOTS) framework
Unity-ECS-RTS
Trying to recreate a simple RTS game using Unity and pure ECS
Unity.Animation.Samples
Repository of projects that showcase the new DOTS animation package (com.unity.animation).
DOTS-Shmup3D-sample
A demo with Unity DOTS and Unity Physics.