open-gunz / ogz-source

Open GunZ source

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Quest mode bugs

suhbruh opened this issue · comments

  • Quest combinations persisting even when the map is changed (ex: "fake goblin king" description does not disappear when the map is changed from Mansion to Dungeon because items were set up when the map was Mansion). Need that field to update when the map is changed.

  • Quest round ends before the boss item can be picked up the SECOND and following times you do a quest. Changing game type or recreating the room after FIRST quest run works. Was initially happening for every run, but I changed a lot of code for quest timer utilizing 1.5 GunZ source as a reference. Now, the first round provides enough time for the player to pick the item, but the second round goes back to how it used to be. Must be a mistake I made, but This is what sparked the 10-12 "warnings" in the build.bat log about changing variables from u64 to unsigned long. Could fixing the unsigned long declarations resolve this error?

  • Fixing prison quest crashing on Linux at the start of 2nd round. Linux quest issue in Dungeon as well. Works without any problem on Windows.

  • Some quest crashes on round 4 or 5 in prison/dungeon when doing Torn Page quests

commented

issue 2 in this list fixed here
#88