open-gunz / ogz-source

Open GunZ source

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Fix Training Bots

suhbruh opened this issue · comments

Training Bot suggestions from onetwo3four:
"It appears like bots cannot be flipped, even with having their godmode turned off and flips activated via game room option."

"When the bot's godmode is turned off and you hit them with your sword (have not tested dagger yet), they start glitching. Basically what happens it that they slide in the opposite directions than your slash is coming from. It is the same that happens when going into glitch-state yourself by slash>blocking and dash afterwards."

"When spamming the button that creates and destroys bots, the function freezes. You can continue to click it but nothing happens anymore. Maybe the easiest walkaround would be to create to seperate buttons for creating and destroying bots that are positioned rather far away from eachother. Would not be a fix but it makes it harder to an potential exploit. Did not find the time to dig into this in more detail yet."

"Since flipping bots is disabled at the moment, I do not really see the added value yet. I mean, the idea itself is awesome but without them moving or having the option to spawn multiple bots throughout the map (training aim or w/e), I personally find them not to be of any use. Fun fact: using their glitch state and using them as a bot-ball can be quite fun => new game mode? :-))"

Mario: Also, the training bot created by YOU only moves in one spot but OTHERS can view it moving around how it should be. I can see other people's bot move when they can't. Everyone should be able to see it the same way.