opatry / wordle-kt

Wordle game clone made with Kotlin & Compose

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All component state (visibility, data, …) should be fully driven by ViewModel

opatry opened this issue · comments

Currently, there is too much logic achieved at UI layer level.

  • toast dismiss period
  • delay stats dialog appearance until all animated toasts are dismissed
  • delay restart button appearance until all animated toasts are dismissed
  • determine if actions should be enabled