Application Porting?
RaidenTrue opened this issue · comments
Hello,
Great results with the PD Cloth Simulation.
We're in the lookout for alternatives to use in Unreal Engine, will this be implementable to the Engine, as a 3rd party library?
Thank you.
Hi, thank you for your interest. I personally haven't worked on making 3rd-party plugins so I cannot comment on this.
I tried stripping DiffCloth down to implement in Godot Engine.
Not sure what I was doing, but I expected the linked version to compile.
https://github.com/fire/differentiable_cloth/ Now main branch.
Also why not ai onnx based skinning for Unreal Engine?
https://www.youtube.com/watch?v=3at7Ho7mytY
Or drappr?