oitsjustjose / Harmonious-Engineering

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Harmonious Engineering

A survival pack with sensible difficulty, feelings of accomplishment and sooo much to explore :)

Early Game

  • Vanilla Wooden Tools disabled
  • Vanilla, TiC, or Tetra (your choice) Stone Tools as first tools
    • Seared Melter allowed early game
    • Full-Fat Smeltery Comes Later, Requires More
  • Many recipes require NatProg Saw

Tech Progression

  1. Create 1 (Hand Crank)
  2. Create 2 (Crushing Wheel Recipes? Crafter?)
  3. Immersive Engineering 1 (Blast Furnace, Coke Oven)
  4. Immersive Engineering 2 (Crusher, Diesel Burning)
  5. [ [ INTERMEDIARY STAGE COMPACT-MACHINIFY YOUR IE & START THERMAL ] ]
  6. Thermal Expansion
  7. Mekanism
  8. Industrial Foregoing

Redstone From Cinnabar Machines

  • IE Crusher (6x + 20%)
  • Enrichment Chamber (6x)
  • Purification Chamber (12x)
  • Pulverizer (6x + 20%) : Will need to rm crushed cinnabar recipe
  • Create Crushing (5x + 1@3%)
  • Create Milling (1x + 1@50%)

Still TODO

  • Remove darker depths iron smelting recipes
  • Make Compact Machines Harder
  • Redstone stuff mentioned above ^^
  • Change all Corail Woodcutter blocks to use a saw blade
  • Make ender storage use ender chest + enderium in smithing
  • Remove other mills from create until IE (use Steel)
  • Make drawer controller EXPONSIVE.
  • Push Powah to late-game, requiring something from Mekanism because really it’s ridiculous how OP that mod can be
  • Remove Powah’s cables. You’re grounded.
  • Remove Powah’s ender gates. Use Flux Networks
  • Balance Modular Routers
  • Remove any offending loot from loot tables. See loot_tables.md

All GP Tech Mods

  • Create - Bare bones. You’re just getting started. It’s neat, but it’s all you powered.
  • Immersive - Getting there - now you can go steampunk at least
    • Rails, High Voltage and Diesel fill your world, for now..
    • Now you can use treated wood to start making other forms of mechanical power from create.
  • Thermal
    • This will be your main “general purpose” tech mod if you want something electrical. Of course I encourage that you mix-and-match between your favorite mods or setups, but that’s just me.
  • Mekanism. There’s a whole lot here. You probably know what I’m talking about. I’ll just leave this here and not mention anything about how impossible mek reactors are to get started with.
  • Industrial Foregoing ... isn’t really “general purpose” but it’s definitely a contender. So yeah. It comes after Thermal and Mekanism because of all of its really convenient features. They’re 100% lovely but you deserve to wait for them.

Remaining Thoughts

  • Mapping? I like Antique Atlas in an Akashic tome, do others?
  • Patchouli Guide or FTB Quests (Or none?)
  • Thoughts on making Stonecutting the main way to navigate around Refined Storage / AE2? Let’s say I make the interface recipe plenty difficult, but then you take it to a stonecutter to cut it down to an importer/exporter/etc.. for free. Does this upset you?
  • IS THERE A WAY TO AUTOMATE THE SMITHING TABLE ?!?!? I love it as a crafting mechanic but it’s kind of rough to use if you don’t have a way to automate for late-game...
  • Wormhole mod vs. waystones vs. carts - opinions? I Like the more minecarts mod and some wormholes here and there since Waystones are way too easy for a pack like this.
  • “Nether” Quartz in the overworld - I love the idea, thoughts?

About


Languages

Language:JavaScript 89.7%Language:HTML 6.2%Language:Python 2.7%Language:mcfunction 1.4%