o3de / o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

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Animation Editor Issues: State Machine transitions not selectable, can't add nodes to node groups, 3d view is dark

pwalterscarb opened this issue · comments

There are several issues with the State Machine in the Animation Editor.

  • 3d view has no lighting again, we had this issue before.
  • Selecting a transition that's in a group won't let you edit the settings. Looks like the group sits on top and no matter what transition you select, you end up selecting the group instead of the transition. This goes for new groups as well as the older ones from LY that don't seem to read. Selecting nodes works just not transitions.
  • Can't add nodes to groups. I can ONLY create a new node group. (groups are also used as a filter to drive how things function, it's not just visual) I can remove a node from a group but I don't see groups to add it to anymore.
  • (related to above) Looks like our existing node groups aren't recognized, new groups are but our existing ones that came from LY don't work, this will require a lot of time to re-hoot everything up to function based off the groups if we have to rebuild them.

Here's a video of the issues...
https://github.com/o3de/o3de/assets/50999342/2a58ac0e-3ce6-4422-9a49-aca00b48f65a

Found in Branch
https://github.com/carbonated-dev/o3de
Commit ID from o3de/o3de Repository
custom engine version 2310.2

Desktop/Device:
Device: [PC]
OS: [Windows]
Version [10]
CPU [Intel(R) Xeon(R) CPU E5-1650 v3 @ 3.50GHz, 3501 Mhz, 6 Core(s), 12 Logical Processor(s)]
GPU [NVIDIA GeForce RTX 3090]
Memory [32GB]

The reason why Animation editor is dark because it is trying to run main pipeline when the main editor is using mobile pipeline. One has msaa enabled while other has it disabled which is not allowed. To get around this you need to ensure that the editor is using main pipeline which has msaa enabled before starting the Animation Editor. In order to switch the pipeline you have to open to imgui in the editor while a level is open (hit ~) and in the menu that pops you'll see a "Render pipelines" menu - you can switch from there.