o3de / o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

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Feature Request - Toggle Mesh visibility in the Mesh Editor Component

carbonated-niko opened this issue · comments

Is your feature request related to a problem? Please describe.
I am unable to set the visibility state in editor time, i.e. if I want a mesh to start invisible. This is currently only controllable at runtime via the RenderMeshComponentRequestBus

Describe the solution you'd like
A boolean toggle on the editor component for meshes to set the visibility configuration configuration.